The greatest surprise is the fact that Unmechanical – a puzzle that has arrived on iOS from the folk platform itself – today some connoisseurs of mobile entertainment are called almost the ideological successor to Machinarium. After a detailed acquaintance with the game from the creators of the fresh The Ball, we will now try to find out how true such judgments are.
Pipe World
Sad thoughts do not begin to overcome immediately. The first launch, the first search for answers to obvious questions, the first puzzles … A silent hero with a deliberately badly drawn propeller (more precisely, his likeness) wanders gloomy locations on his head.
As the only means of interaction between the creature with the outside world is the suction cup (or, rather, a small vacuum cleaner) at its base. With the help of this universal device, we pull the severity, open the doors, turn on the bulbs and do other, no less useful things. Locations to the best of stylish, but extremely monotonous and provoking the development of claustrophobia. For the appearance Unmechanical The mobile version of the Unreal Engine engine is responded, so to the manufacturability of the game the least of
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all questions. But the work of gamemesies and screenwriters causes poorly controlled outrage.Just in case, we recall that the puzzle is worth Teotl Studios. Remember how in The Ball? Corridors, bolts, walls and eternal sound rolling on the floor of the iron sphere. Almost everything is the same, only instead of the rummage of a huge projectile in our ears, the buzz of the gravitational suction.
The scarcity of external decoration with the wealth of the capabilities of UNREAL technology is difficult to forgive. Yakub Dvorski (Jakub Dvorsky) together with the team made one of the best games of 2009. U Amanita Design There was an intriguing plot, memorable characters with a unique manner of communication. Joseph and his girlfriend in charisma could plug up the belt of many heroes of computer games. And what has Unmechanical? A bunch of repeated puzzles, faceless metal corridors that love to build so much Teotl Studios. And a boring main character who does not cause sympathy.
Unmechanical – This is a dull attempt to develop “machine” ideas. But, unlike Machinarium, there are no interesting characters, puzzles and correct dialogs with iconograms. Only the gravitational suction cup of the protagonist and corridors in the style Teotl Studios. Technology Epic Games, Of course, it did not help.
Pros: advanced graphic technologies;Occasionally intriguing riddles.
Cons: lack of sensible characters, interesting riddles and plot as such.
Unmechanical
The best comments
Personally, I really liked the game! There are interesting puzzles in it, beautiful sound and high -quality picture!
Why is it definitely a mechanium? – “OOOO there is a Robat with propellar and lamps instead of eyes – all this will be like a machine -gun” – so you (Ignatius) thought when you saw the first frames? How should you have a tight with associations, because they have nothing in common (except perhaps GG – robot):
1) Motorium – in manually drawn 2D (here conditionally 3D)
2) M – Point and Click Quest – here the quest based on physical laws.
3) M-surrounded the whole city and a stump is full of characters-there are immediately a mysterious dark something and there are actually characters, but they fully correspond to their entourage.(And you did not notice them at all – we generally played the same game in the same way or you did not pass it at all?)
And now in essence-change the GG to … for example, a large fly (and instead of gravel-appropriations-paws) and all your comparisons with the machine-gun fly out into the pipe.
And maybe these are all the consequences of transfer to the tablet (I am not familiar with this version), but this game was very good for PC. Yes, let the whole card like the gut is essentially, but the chicly designed three -dimensional backdrops do not allow you to think about it (on the computer it was possible to set the camera’s distance and see the entire scale of the environment in full). All salt was not at all in riddles (I personally now recall the riddles with lasers and bombs) – and in a deep atmosphere that was created with the help of chic music and encirclement. And the silent GG allows you to better feel all the darkness and loneliness. Or you need to play for the game someone who will constantly explain what is happening around-in order to save you from such a grave burden as thoughts and imagination?
But, unlike Machinarium, there are no interesting characters, puzzles and correct dialogs with iconograms.
All this is not in “Need for Speed Most Wanted”, but this does not mean that it is bad.Comparing games of completely different genres is stupid
IMHO disgusting review.
Played on PC – I liked it. Machinarium was not associated at all. Of course there is no twisted plot, but for the tablet is just right.
played on a PC, I thought it would be an analogue of the engineer … how I was mistaken. Demolled after 20min. Games. The levels are somewhat similar to the ODD “with the wolf, but much more boring.
I expected to see in the first comments something like “Ololo game shit, as always, the well done completely agree” … It is good at least someone has their own opinion here!