Reassion in space: review

Contrary to the name, there is no massacre in the game, and events do not occur in open space, but on the planets of the solar system, which, according to the short background, the aliens landed, and the earthlings decided to send one tank to scare the aliens with lasers and explosions.

Explosions are the only thing that remains in the memory after two hours necessary for the passage of this budget arcade. Under the squall fire of the brown tank, alien buildings burn and collapse, https://serenityaesthetics.co.uk/art/ninewin-casino-review-games-bonuses-and-how-to-choose-the-best-slots-for-high-payouts.html Monsters break into bloody spots, robots break with a creak. There is nothing more to look at in the game: the Kutsy design of the five planets that differ only in textures, tightly buried in the sand, the camera and the budget engine create the impression of "A massacre in space", as a thesis of a young programmer. If only the music was worthy or the bonuses for the scored glasses were given, this is not what. Play, go through, and go out – no one holds.

The gameplay is uncomplicated. With four buttons, we move the tank on the map, clinging to the pillars and stuck between the buildings. We indicate the mouse where to shoot, as well as choose weapons. In the arsenal: a machine gun for shooting meat, a slow and uncomfortable rocket laker and a completely worthless laser. On the right button no less useless grenades. There is also a superweapon, not deprived of a power that covers the entire area of ​​visibility, but with a limited ammunition. The restriction is purely conditional – cartridges can be found everywhere.

The available guns need to kill everything that moves and blow up everything that flashes with bulbs. Ten missions go through one scenario. First we break several buildings, turning off the energy field. Then we pass to the control point and for a minute or two we fight off from the invasion of alienes. Then we break the buildings again and fight back again and so on to the victorious end. Opponents are weak, the same type, and in addition, constantly get stuck in the walls. They are not even able to crush the number, for nothing that they go hordes.

Similar arcades have several proven ways how to diversify the gamers. For example, bonuses fall out of monsters, giving the player at least some chance to survive in the crowd of opponents. But "Massacre in space" – It is too simple for the bonuses to be of interest to the player. Yes, and they do not shine with diversity: health, slowing down and improving weapons. You can modify each gun no more than twice, that is "pumping" It will end somewhere on the third or fourth mission.

Advantages "Reins in space" Clearly visible. The game could turn out to be much more thoughtful, elegant and interesting if Brigadier Productions I worked on it for at least one evening longer.

Pros: When there are a lot of monsters, it’s fun to shoot at them.
Cons: modest graphics;boring missions;Uniformity.

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